All Playable Races 5e

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All Playable Races 5e 4,2/5 135 votes
  1. D&d All Playable Races 5e

There's not a lot of material published by WotC for 5e (relative to previous editions), nor is there planned to be. However, there are playable races for D&D scattered around in a few different locations in published products that people may not even know about. What are all the playable races, and where can one find each?To be clear, we're talking about first party D&D 5e materials published by Wizards of the Coast.Both 'official' races (sanctioned for Adventurers League Play) and others, like races from Unearthed Arcana or from other WotC sources outside the D&D team that are less canonical, are of interest, but please designate whether they're considered official and sanctioned or not.Topicality and utility of this question discussed in Meta. There are two different ways a race could be 'official': it could be 'official' in the sense of fully-tested and legal for sanctioned organized play campaigns, and it could be 'official' in the sense of being published in 1st-party material from Wizards of the Coast. Which one is relevant depends on why you're looking for an 'official' race. Sources:.

  • This article is about 5e Races: For other uses of 5e Races, see 5e Races (disambiguation). Back to Main Page → 5e. Add your own Race or Subrace to Dungeons & Dragons Wiki by clicking the link and following the instructions. Unofficial conversion of the 5th edition monster to a playable race.
  • 5e Races Reimagined This page lists all of the inventive things people have used the core races to represent! Not sure if your idea can stand on its own? Looking for some new ways to recycle old mechanics? 5e Race Variants Any revised version of a previously existing race is a race variant, and they have their own place on the wiki.

What are all the playable races and starting classes? There are no official lists of playable races; Wizards only has a more general monster index. Chet’s index is very useful, but not totally complete. Browse other questions tagged dnd-3.5e character-creation class prestige-class races or ask your own question.

PBR:, Chapter 2: Races. SRD:, 'Races' at pp.3-7. PHB:, Chapter 2: Races.DMG:, 'Creating New Character Options' at pp.285-287.EE:, Chapter 1: Races. MToF:.

OGA:, an Extra Life fundraiser from WotC. PotA: Princes of the Apocalypse, Appendix A: Genasi. How to fix windows boot manager.

PS:ZEN:, Races of Zendikar at pp.7. PS:INN:, Life on Innistrad at pp. 7. PS:KLD:, Races of Kaladesh at pp. 15.PS:AKH:, Races of Amonkhet at pp.

12Note that Plane Shift occupies a strange shade-of-grey space: it's 'compatible with' D&D, published by WotC, but written by the Magic: the Gathering team instead of the D&D team (though the author of all of them was a former D&D team member). Notably, it comes with a disclaimer substantially similar to the one provided with UA articles.SCAG:, Chapter 3: Races of the Realms.UA: Unearthed Arcana articles, link and name specific article when listingUA articles are presented on WotC's website with the following notice:You can think of the material presented in this series as similar to the first wave of the fifth edition playtest.

These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Organized Play events.VOLO:, Chapter 2: Character RacesMonster Manual, Hoard of the Dragon Queen, Rise of Tiamat, Tyranny of Dragons Player's Guide, Out of the Abyss, Rage of Demons Player's Guide, Curse of Strahd, Storm King's Thunder, Tales from the Yawning Portal, Xanathar's Guide to Everything, Waterdeep: Dragon Heist, and Dungeon of the Mad Mage all do not provide playable races. Tomb of Annihilation does provide one, in its charity supplement, which is the eponymous Tortle.

I made this thread before the great server crash, and it was huge there. Since the most recent podcast has Perkins specifically talking about gnolls as the first topic, I felt maybe it deserved to be brought back.Gnolls are one of the oldest monstrous humanoids that can arguably be described as unique to D&D. Though their name is taken from the 'gnoles', a race of malevolent forest goblins in two of Lord Dunsany's stories, and the White Box version was a similar 'gnome/troll hybrid' little monster, the D&D gnoll became definitive in Advanced Dungeons & Dragons, after it changed to a race of hyena-men. Now, despite being predatory in nature and culturally defined by the worship of the Demon Prince Yeenoghu, gnolls have actually been playable in every single edition that their hyena-man format appeared in; they had 1e stats (although I think that was for the gnome-trolls) in the Known World Gazetteer 'The Orcs of Thar', they then went on to appear in the Complete Book of Humanoids for AD&D/2e, no fewer than four 3rd edition books (Monster Manual, Forgotten Realms: Unapproachable East, Savage Species, Races of the Wild), and in Dragon Magazine #367 for 4th edition. Even Pathfinder has rules for them, I believe, although I couldn't tell you where.Traditionally, gnolls were described as having been created by a bestial demi-deity named Gorellik, who was so savage and disinterested in the mortal realm that he didn't even notice his people being stolen from him by Yeenoghu.

In 4th edition, they were instead created directly by Yeenoghu, which is something that 5th edition has retained (although Perkins doesn't seem to want to admit it) - however, this was also explained in the aforementioned 'Playing Gnolls' article to not make gnolls into an Always Chaotic Evil race. Although born from demonic corruption, at their hearts, they are still hyenas, a creature that, although intimidating, does have a place in the natural world, and thusly gnolls can reject the alien cruelty and brutality of their demonic lineage.I might as well quote the relevant segment of the article. Gnolls agree that Yeenoghu crafted their race from demon and beast.

But not all gnolls worship the Beast of Butchery. Though the fury of the fiend runs through the blood of the gnoll, some reject this emonic heritage and find solace in the spirit of the hyena that lies within them. Over the course of generations, this has produced clans of gnolls that are less savage than the Butcher’s Brood. Typically unaligned as opposed to chaotic evil, these gnolls still live as nomadic hunters on the fringes of society. However, they are more likely to hunt wild beasts than civilized creatures, and they take no joy in torture or unnecessary cruelty. These gnolls still love the thrill of the hunt, especially when tracking together with others of their pack; it is this that keeps them tied to the wild life, instead of settling down to form static communities. But they do not attack peaceful villages without serious provocation.

Races

They love to hunt and track—not to slaughter.Such gnolls usually come to terms with the humans or other settlers who share their lands, and they might sell their services as trappers or hunters. Although they trade with members of other species, gnolls prefer the company of their own kind, along with their hyena companions. They do not take slaves, and while they do not kill peaceful humans who come to their camps, neither do they make them feel welcome. These gnolls are still predators and carnivores; while they are not quick to anger, a visitor to a gnoll camp would be wise to mind his manners.When dealing with these gnolls, think of how their primal nature might play into their personalities. A gnoll is more comfortable in the wilds than in a town. He is a pack animal and prefers the company of his kin to solitude. Like the hyena, he is content to scavenge others’ kills—but like the hyena, he is a hunter and predator, ready to fight if provoked.

Gnolls that follow the path of the hyena make excellent rangers; they might lack the brutal talents of the torturer of Yeenoghu, but they typically have excellent Nature and Perception skills.With this long lineage, gnolls may not be as popular for the 'redeemed monster' racial role as orcs or goblins or kobolds, but they do have a fandom. And it was reasonable to expect they'd appear in Volo's Guide to Monsters with a PC writeup. I mean, they're traditional, at this point, if nothing else.Except. That's not the case. The first clue was a twitter from Perkins saying that gnolls were 'too demonic' to be playable. In a recent podcast talking about the gnolls, he states that redeemed gnolls are 'possible', but that the possibility wasn't something they were going to play around with much.

Despite the fact that we know gnolls are getting a fairly detailed writeup, complete with both the return of the Flinds (elite gnolls), 4e's Fangs of Yeenoghu (demon-priests who can convert hyenas into new gnolls just like Yeenoghu) and even the Shoosuva - a demonic gnoll-ghoul that first appeared in Dragon Magazine #63 and went ignored until Dungeon Magazine #112.So, the purpose of all this? To see what people think. Do you think he's right to say that gnolls should not be playable? Or do you think that there's both enough historical precedent and that 'DMs have the right to make up lore for their own settings', something acknowledge in their 4e PC writeup, that gnolls should get some kind of official PC stats, if it turns out that they aren't even getting the 'quick and dirty' PC rules that Volo's Guide is supposedly going to have for some races? Mearls argument doesnt hold a lot of water for me.

Gnolls are a mainly chaotic evil race associated with demon worship - and that's not PC material apparently. Can someone refresh my memory on drow? Oh right, a chaotic evil race associated with demon worship. A-OK for the PHB! Now I'm not calling him a liar, because I think lots of us arent internally consistent all the time, but I do have to shake my head. If someone wanted to play one in my game, I'd figure out a way to make it work.I find gnolls interesting as a matriarchial 'brute' society and like that they are the poster boys (girls?) for evil rangers. Plus I found it funny the Chainmail gnoll miniatures had 6 boobs because they apparently birth in big litters.

See, they're already better than goliaths! I think anyone can play them if they want, and if players and DM are in agreement. I don't know if Perkins is saying they are not playable at all, so much as he's explaining why they weren't interested in visiting them again in that way. For their purposes in this book, the designers were more interested in their role as villains.But I think just about any humanoid race can be played. And the 5E rules make it pretty easy to craft a suitable version of a playable gnoll. If I recall, several were offered in the lost thread. I find gnolls interesting as a matriarchial 'brute' society and like that they are the poster boys (girls?) for evil rangers.

Plus I found it funny the Chainmail gnoll miniatures had 6 boobs because they apparently birth in big litters. See, they're already better than goliaths!The weird thing is, although many people would probably default to considering gnolls as a matriarchy, both because they're so obviously based on the infamous spotted hyena and it makes them stand out more compared to the traditionally patriarchal orcs & goblins, in D&D lore, gnolls have always been a patriarchal society! Even in Pathfinder, where they worship the Demon Queen Lamashtu, it's still stated that the women are brutally treated unless they are priestesses or mothers and menfolk are the ones in charge. I think 4e was maybe the only edition where female gnolls being in charge was given any serious attention, and even then, I don't think it amounted to more than a few mentions of famous Yeenoghu priestesses.I have to wonder if perhaps part of the backlash against gnolls isn't so much 'they're always chaotic evil!' As because of the fetish fuel thing - let's face it, between the connections drawn to spotted hyenas and the aforementioned Chainmail miniature, gnolls kind of invoke the furry fandom in some peoples' minds. I know this is hypocritical since Drow have been one of the biggest providers of elfin fetish fuel since the beginning, but 'hot humanoid' is always more acceptable than 'sexy beast-woman'. That's just the way it is, I guess.

D&d All Playable Races 5e

Mearls argument doesnt hold a lot of water for me. Gnolls are a mainly chaotic evil race associated with demon worship - and that's not PC material apparently. Can someone refresh my memory on drow?

Oh right, a chaotic evil race associated with demon worship. A-OK for the PHB! Now I'm not calling him a liar, because I think lots of us arent internally consistent all the time, but I do have to shake my head. If someone wanted to play one in my game, I'd figure out a way to make it work.Perhaps it is because drow merely worship a demon lord and are free to reject that worship, whereas gnolls are.created. by a demon lord and therefore cannot change their nature any more than a true demon can.

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