Fallout 4 Weapon Level List
I love new armor and weapon mods, but I hate that I'm the only one that can use them. FO4 Armor/weapon mods that add to the leveled lists? About this mod. This mod makes all supported weapons spawn in diferent NPC. Whit diferent levels. (Weapon Standalone Level List). Weapons Spawn in diferents enemies like: Raiders,Super Mutants,Gunners,Etc. M9 Standalone Pistol = Link. M2216 Standalone Assault Rifle = Link. R91 Standalone Assault Rifle = Link. M1911 Standalone Pistol = Link.
You can get them by killing unique enemies (and looting their bodies), or by finishing quests. This guide will show you the best unique and rare weapons in Fallout 4, where to find them and what they do.Splattercannon, Acid Soaker, Nuka-Nuke Launcher – Nuka World DLCThe latest Fallout 4 DLC titled Nuka World introduces new legendary weapons. Some of them tie into the amusement park theme, while others are simply bad-ass additions to your arsenal. Splattercannon is an automatic rifle that increases damage after each consecutive hit on the same target, Acid Soaker is a gun that inflicts ongoing acid damage and temporarily reduces damage resistance, Nuka-Nuke Launcher is a warhead launcher.
You can check out our guide, and find out how to get them. Two Shot Lever Action Rifle – Far Harbor DLCType: RifleBonus: Shoots an additional projectileLocation: This weapon is added with the latest Far Harbor dlc. We got the Two Shot Lever Action Rifle from a Legendary Mirelurk Queen.
This happened during the Rite of Passage quest, where you go hunting for mirelurks. Salvaged Assaultron Head Type: Energy PistolBonus: Charged by reloading repeatedly. The more charges, the higher the damage. Irradiates user.Location: This weapon was introduced in the Automatron add-on. You’ll find it in Fort Hagen Satellite Array, all the way to the east. When you go down the long, winding stairs, go through the door on your left. The head is in the cage on the right, in a chest.
You’ll need to finish the Headhunters quest first (if you’re currently doing the quest, the chest is at the end of the exit route, right before the stairs). Deathclaw Gauntlet Type: Claw/GauntletBonus: NoneLocation: You’ll have to start a quest called The Devil’s Due to get this weapon. Go to the Museum of Witchcraft in the north-east. Enter through the basement, then climb up and go to the bathroom next to the main entrance. Pick up the Pristine Deathclaw Egg. You’ll have to fight or evade an Albino Deathclaw.
Then go to the nest marked on the map (up north). The weapon is next to it. Note: You can take the weapon, then deliver the egg to Diamond City, but the weapon won’t spawn until you’ve picked up the egg/quest. Shishkebab Type: SwordBonus: Does additional +13 Energy damage.Location: Your character should be at least level 20 when you decide to collect this flaming katana. It can be found in Saugus Ironworks, inside the Saugus Blast Furnace, northeast from Diamond City. You have to defeat named boss Slag in Power armor. It’s a long and hard fight.
Once you defeat Slag, talk to Jake Finch and start the quest Out of the fire. The quest will send you to Abraham Finch, where you’ll get additional XP and Shishkebab. There’s actually a way easier way to get the Gamma Gun, and it can be obtained a lot sooner than this! Whenever you travel to Skylanes Flight 1981 (The crashed airplane) there will typically be two factions fighting it out at the location. Quicksave before fast travelling to the location once you’ve discovered it, and you’ll often see Children of Atom dueling it out with some other group (Gunners, bandits, super mutants, etc.). The Children of Atom utilize the Gamma Gun! Kill these NPCs and you’ll be able to loot their weapon quite early on.
You can get the Zeta Gun for free without killing anyone!Actually, it’s sitting on the middle desk in Jack’s lab upstairs from the beginning, but it’s red (stealing). You can try to steal it when no one is looking, but there is a better way: progress the quest, and when Jack tells you to meet him outside to go to the Asylum, everything in the house turns green, so you can just grab the Zeta Gun from the table without it being stealing. (At this point all the locked doors open up too, so make sure to properly ransack the house before heading out, there is a ton of useful stuff around, especially upstairs.
Make sure to grab Lorenzo’s journal, it’s sitting on the table in one of the rooms, it’s a good read!). The railway rifle spawns at a very easy spot at bedford station, in a blue carriage attached to the engine, a very short distance south of the small tower there. I don’t know why everyone posts the locations as big john’s salvage and a quest line, there are a half dozen low level ghouls here, which you can completely avoid. It’s propped next to a sleeping bag and skeleton, there’s usually one or two spikes for it there as well. I’ve found it there twice, I can only assume it is a fairly common spawn, not sure if level effects it. You can also get a Sort Syringe Gun in the basement of the Greater Mass Blood Clinic with even having to do a quest but you will have to fight several Bloatflies, Bloodbugs, and eventually the Legendary Bloodbug to retrieve your prize but there is a bonus room with tons of blood bags so it is all worth the trouble in the end. Note: Be wary when approaching the building because someone has decides to litter the grounds with the unholy frag mind.
Also if you follow the road going south you will find a set of three large buildings that contain a suit of power armor but be warned, Bloatflies will try to keep you from what is yours so you must act with extreme prejudice toward your enemy. Yea, getting a combat shotgun with exploding rounds is one of the baddest guns in the game. It annihilates enemies. As you said death-claws in 3 shots, even Legendary ones don’t stand a Chance. Then upgrade the one you find it on with components from other combat shotguns and it just gets badder and badder.
Thing ain’t fair. I got a character up to about level 40 pretty quick. Upping the difficulty some, but not to survivalist, still was easy.
Actually put the gun away because it made the game too easy. Ordinarily, you’re right about submachine guns. However, you’re wrong about Spray-and-Pray and it all comes down to the simple fact S&P has the explosive modifier.15 points of explosive damage doesn’t seem like much, until you realize that the aoe effect of the damage means that a target is receiving 15 points of damage to every limb per bullet (on a human enemy that’s 6×15=90 damage per bullet, not counting the weapon’s standard damage) without needing to actually hit the target directly (shooting the ground at their feet is quite effective). This modifier is also affected by the Demolition expert perk, doubling it’s damage dealt (up to 180 damage per bullet against a human target).
And you can add the 15% damage boost from the Explosives Bobblehead as well.It’s why S&P is considered one of the most OP guns in Fallout 4. The only way a pipe rifle is better than S&P is if you get lucky and roll one of those with the explosive modifier. Although even that (and S&P) pale in comparison to an explosive shotgun or minigun. All the weapons in this game look dumb as f. As an old school Fallout fan, I remember playing Fallout 1 on pc when I was 13 years old, who as seen the game evolve, they have really screwed the look of the weapons. 95% of the weapons of this game look like hunks of junk. I get the idea that it is post-apocalyptic and that people would jury rig weapons out of make shift material, but quite the opposite would be real as well.
Think about it: If the world fell into nuclear chaos due to war, what would be the one thing that would be coveted and kept in good condition? F.ing weapons! Modern weapons, assault rifles, bladed weapons, like katanas would be coveted and kept in good condition. Even the energy weapons look stupid compared to the old Fallout games.
It may seem like a silly thing to complain about, but it really is a game breaker for me. I can’t play a game that, from an aesthetic standpoint, has went so far off track from its origins. Look at the weapons in Fallout 1, 2, 3 and New Vegas.
Loading NameDamageWeight485.2213.5502.52.5343.8152.3284.2 NameDamageWeight132.8344.8245.4284.23311.1-154.8-6.15.8244.14.4 NameDamageWeightMods233510No Mods142 NameDamageWeightMods1011No Mods3010.5No Mods1010.5No Mods1010.5No Mods1510.5No Mods1010.5No Mods510.5No Mods1500.5No Mods1500.5No Mods1500.5No Mods10.5No Mods10.5No Mods105No Mods11No Mods11No Mods10.5No Mods10.5No Mods3010.5No Mods NameDamageWeightMods3.26.9.9827.415021 NameDamageWeightMods101.110284 These weapons are unique because the game gives them a colorful name and usually a special effect. Sometimes this effect can be found on a legendary weapon that is not unique.
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Fallout 4 Weapon Level List Of Movies
For example the Parytstarter is a missile launcher that does 50% more damage to humans, however, you could find an Assassin's Missile Launcher in the game that also does 50% more damage to humans. All the are listed below in their own section.