Victoria 2 Research Guide

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  1. Victoria Ii Guide
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Cemetery records can refer to either monumental inscriptions or burial registers. Monumental inscriptions include memorial plaques, grave markers or monuments to the deceased, whilst burial registers or records are listing of burials for individual cemeteries. Cemetery records can be particulary useful for helping you identify full names, birthplace, dates and relationships. They may also provide a significant historical detail i.e. A soldier's rank and regiment.A list of the cemeteries for which burial registers and monumental inscriptions are available can be found in the publication.Many cemeteries have indexed their burial records or records of monumental inscriptions. Further down this page you will find a list on online indexes to such records.

1 A Guide for Victoria:Revolutions; 2 Introduction and General. 2.1 Installing Victoria:Revolutions; 2.2 Exporting the Game to HOI:Doomsday; 2.3 Changes Made in the 24 Aug 06 Update (ver 2.01) 2.4 Requirements to Civilize; 3 The Economy and Capitalists. 3.1 General Advice on the Economy; 3.2 Requirements for Capitalists to Build Factories. Research skills Research is pretty easy – visit a website or two, find some quotes and your assignment is on its way, right? That's true, but if you put in a little more effort, you'll find better information faster and hand in a better assignment.

The following PDF document lists many of the cemeteries in Victoria and indicates whether their indexes are available online or can be accessed here in the library. Available in the libraryAncestry Library Edition includes access to the following collections. The Australia Cemetery Index, 1808-2007 It includes transcriptions from several, but not all Australian cemeteries.The information included varies for each cemetery. Australia and New Zealand, Find A Grave Index, 1800s- onwards. Contains an index to cemetery and burial details posted on the Find A Grave website.Burial registers and monumental inscriptions for individual Victorian cemeteries are also available in the on a range of formats - print, microfilm, microfiche and CD-ROM.

Many registers are also available online. Open the attached document to display a comprehensive list of Victorian cemetery records.Available from home. The website provides an alphabetical list of most of the cemeteries in Australia. Use this find cemetery information and links to transcriptions, online data, headstone photographs, location maps, available look up services and contact details. The Find A Grave contains an index to nearly 4000 Australian cemeteries. You can search by name. Not all cemeteries or burials have been indexed.

The website indexes a huge range of records and images from many of the world's cemeteries, all tagged with GPS locations. A cumulative index to the monumental inscriptions in approximately 90 Victorian cemeteries is available on Workstation 175 in the Family History and Newspaper Room. It is also available on. Cemeteries include:AmherstAmphitheatreAnderson’s CreekAntwerpAntwerp-Ebenezer MissionAvocaAxedaleBallanBealibaBeaufortBeechworthBenallaBungareeBuninyongCape ClearClarendonClunesCofhills CreekCreswickDaylesfordEganstownEl DoradoFlinders Naval BaseFranklinfordGordonGreendaleKoondrookLearmouthLextonLincolnMajorcaMalmsburyMaryboroughMildura (Methodist)MorrisonsMt ColeMt EgertonMt ProspectMurchisonNavarreNewsteadPaynesvilleRokewoodRunnymedeTowaninnieTyldenWaterlooWaubraWoodendWesburnYarra Glen.

Contents.Game VersionsGames produced by Paradox Interactive invariably have many versions. There are essentially two types of versions:. Patches: Each release of Victoria 2 has patches specific to that release, with the last official patch for the 'vanilla' game being 1.3 (there was a 1.4 beta patch), while the latest patch for A House Divided is 2.31. ( note: the original Victoria 2 game is referred to as the 'vanilla' version). Patches to the game improve stability, gameplay, and add new features to the game based on user input from the forums. As a result, it is absolutely essential to apply patches—these represent a more complete and 'finished' version of the game. Expansions: The game has two expansions called.

Guide

Expansions are considered important for high quality gameplay. This wiki uses a to ensure that content on a page is correct for only the most current game versions: pages that are marked as obsolete should be updated as needed by readers.Choosing a nationProper selection of a nation to play is essential to learning the game.

For players who have never played a previous Victoria game, selecting a nation that is a reasonably small size without any immediate threats is a good starting point. Possible starting nations might be:.: Brazil starts as secondary power and is far away from the most dominating and threatening nations of the game in Europe. Brazil offers a sort of sandbox to learning game play in a way that will forgive errors and mistakes rather easily. The nation is fairly uncomplicated economically, allowing a new player to dive into the details a little to understand the different components of game play. Perhaps most interesting of all, Brazil can be made into a and offers some opportunities at should a new player be so inclined.

It is not hard to remain the greatest power in, as Brazil already starts in that condition, but there is room for even greater accomplishments.: A relatively safe nation to play that is closer to the action in Europe, Sweden's primary threat comes from Russia. Sweden is possible to bring into Great Power status with good strategic choices, and thus offers a fairly big upside. The unification of the Nordic countries to form is a relatively easy way to comprehend the formation of greater nations, as can also happen with, and others.: Japan offers a player the chance to experience the rise from uncivilized status to a Great Power with relative ease. The geographical isolation Japan starts in allows them to remain mostly undisturbed for most of the game, and their literacy rate- for an uncivilized nation- is phenomenal. Their only natural enemy is Russia due to early Russian colonization of Sakhalin and, potentially, colonial Hokkaido.: For players who want to dig deep into the politics and war of Europe, France offers a good starting point. The French have a good-sized army, some extra-European colonies from which to start colonizing Africa, and their only natural enemy is Prussia due to German cores in Alsace-Lorraine. France also starts as the second Great Power, and has potential to easily overcome the as the greatest nation in the world, with a powerful navy, strong industries and a big piece of Africa.: With the Heart of Darkness addition of uncivilized nations gaining research points in conquering land after certain military reforms have been unlocked, China is now much more suited to a beginner's style of play than it was in A House Divided.

China offers sub-states that will fight for them in wars (pre-westernization), the single largest land military in the world (post-westernization), and neighbors that are uncivilized but rich in valuable resources.: A really small nation in the middle of Europe, Belgium is a decent nation to learn how to play. It has only one natural enemy - the Netherlands -, which is quite easy to hold back if the player can work diplomacy well with the United Kingdom, who are well inclined to spare Belgium. With this nation the inexperienced player can learn a bit about both naval and land combat, a lot about diplomacy (which will be very important to not be swallowed by the European Great Powers), and can even watch from a privileged seat the brutal fight between Prussia and France.: A small nation with not much potential, but a very forgiving one. There will not be any threats by surrounding nations and one can choose to attack,. Transvaal is almost the same as Oranje.General Overview ProductionEvery nation produces in three ways:,. In the early game (1836 to 1860), RGOs and Artisans dominate production on the world market.

Victoria Ii Guide

By around 1860-1870, factories become more efficient due to and larger of,. As a general rule, when manually creating factories, it is best to focus on creating factories whose input requirements are produced by the local economy. This creates a cyclical benefit that benefits both factories and RGOs. Finally, note that factory subsidies are useful in several circumstances:. When starting to build an industrial base with few workers. When going through an economic depression in demand.

When unemployment is a major concern. For strategic goods, such as artillery or goods that POPs need that would not otherwise be met due to supply shortagesProduction is influenced by the of the political party currently in power. Laissez Faire policy gives all control over factories to POPs, while the other extreme of Planned Economy gives all factory control to the government (the player). As a general rule, more government control can be useful in the early game when few if any Capitalists even exist, while Laissez Faire is generally more useful in the mid and late game where capitalist populations are large enough to be active and eager to invest in the economy. This is especially true for large nations where micromanagement of factories would be difficult and time consuming.BudgetManaging the is one of the most important components of game play. The bulk of national revenue is derived from taxing the poor.

Since POP types in the middle and upper classes are generally more desirable, players often set High class taxes at or near zero to maximize capitalist investment in the economy. Middle class taxes should typically be set at lower levels (going to zero in the later stages of some games) to encourage successful lifestyles for those POPs. Tariffs are a useful way to generate income as well, but should be used carefully and sparingly, with notice given to whether or not POP needs are being met (refer to the pie-charts in the budget window: large sections of red will create POP demotion and increase ). As a result, tariffs are ideally set at 0%, but when necessary can be used in the 1-20% range for periods of time. Tariffs typically restrict economic growth in general (POP spending ability, factory efficiency and profitability, etc.), thus when possible they should be used on a limited basis.In terms of budget expenditures, the simplest rule to apply is that all sliders should be set at 100%: e.g.

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Maximum spending. This is problematic for some nations at the beginning of the game, but as a general rule this is a sound approach because all expenditures significantly help the nation. Education spending increases research, administrative spending increases the efficiency of collecting taxes, military and national stockpile spending make it possible to field an army, and so on. Thus, the primary areas that ever see cut backs for some nations, depending on national circumstances and a player's goals, would be reduced spending on the military slider first, and reduced (generally not to fall below 50%) spending on the national stockpile.TechnologyResearch is a fairly simplistic part of game play.

Victoria 2 Beginner Guide

Strategy choices highly depend on national circumstances. For example, for a that seeks early, a jingoistic strategy would be in play which means all-out military research.

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