Dead Air Tier 4
- Decipher the coded transmission If you want to decode the message yourself, you have a couple of options. Cracking dead heads keeps my swing in shape and the cabin. Ellis Hill: Nah, just dead air. Ellis Hill: Not even the score for the Red Sox game. Ellis Hill: This place is off the radar. Ellis Hill: So here I am, sitting with.
- Jul 01, 2012 Dead Air Spoiler Posted by FelizB on Jul 1, 2012 in Guides, The Secret World 0 comments. Research the mast and find the components that need repair. Source the components to repair the mast: Two hangars are in a marked area just a bit further down. You’ll find a dozen odd items which may or may not be used in antenna repair.
Page Tools.Quest NameDawning of an Endless NightRegionZone, andQuest Giver/LocationYour faction handler after the tutorial missions.Quest TypeSummaryKingsmouth, a once peaceful town in new England, has been overrun by living dead. Get to the bottom of the infestation.XP Reward119,880 (for completing and sending report)Currency/Rewards6,670 Pax Romana, 2 Sequins of Solomon IslandVideo GuidesTier 1: Go to Kingsmouth Town Take the Agartha to Kingsmouth town and talk to Jack Boone. He tells you that the survivors are at the Sheriff's office.Tier 2: Head to the Sheriff's office Go to the Sheriff's office and speak to Helen Bannerman, who will inform you that Kingsmouth was overrun. There are some armed survivors spread throughout town that may be able to help you. Find one who has information.Show Spoilers Tier 3: Investigate the Lady Margaret Go to ' The Lady Margaret and kill the captain.
Read his log to find more information. It leads to Dr. Bannerman in the Sherrif's office.Tier 4: Go talk to Dr. Bannerman Dr.
Bannerman says that The Lady Margaret experience was very traumatic for the sailors. He visited with all of them in his clinic, where his notes are. Go to his clinic to find out more information.Show Spoilers Tier 5: Find Derrick and Lawrence Creed Dr.
Dead Air Spoiler Posted by FelizB on Jul 1, 2012 in Guides, The Secret World 0 comments. Research the mast and find the components that need repair.
Tier 4 Emission
Bannerman's file led you to the names Derrick and Lawrence Creed, find them for more information about what happened on The Lady Margaret. Follow the map to find the two Lawrence brothers. After that, you'll need to find Joe Slater.
Walk to his house where you'll see a trail of slime leading to the sewer. Once in the sewer, take a right, kill the draug you find in front of you, then take the path to the left. Follow the sewer, taking a left and then heading past the bend, where you will encounter the Broodsource and two smaller draug. Once defeated, approach Joe Slater for a short cinematic. He talks about what happened with The Lady Margaret.Tier 6: Use the Siren Song and follow it If you check your inventory after the cinematic you'll see an item called the Siren Song. If you use it, it will cause your screen to change color and a stream of musical notes to appear.
Follow it to continue this tier. Once you reach the bunker-like area in the tunnel, keep following the Siren Song. In front of you, you will find a laser array, wait for a section to go out on the left then cross it. Do the same once you approach a door with a similar array. A cutscene will play revealing two mysterious characters (including our first big bad, and letting you move on to the next tier.Tier 7: Examine Beaumont's notes and follow his trail Beaumont's notes are on the table, examining shows the following (some expletives are blurred out, you're not missing anything relevant). Dawning of an Endless Night - Tier7.pngAs you can see, references the Illuminati Archives as well as the 'Heart of the Island'. There is also a promotional cutout for a scenic flight service out of the Kingsmouth Municipal Airport.Show Spoilers Tier 8: Go to the marked house Your last clue pointed to a house in the section of the game, so head there.
Once at the house, you'll find a cellar. Go inside to continue the quest. Once in the basement, pick up the Illuminati relics, as well as the book on the desk near the door.Show Spoilers Tier 9: Defeat the Beast The door will open and you will find a demonic looking dog. Fight it to continue. After a certain amount of damage has been done, a cutscene will play where one of 's friends will come and save you. He will explain more about what is going on and point you towards an Academy towards the west in to find more information.Tier 10: Talk to the survivors at Innsmouth Academy Once you get to the Innsmouth Academy a cutscene will play. Annabel Usher will tell you she knows what Belmont's plan is, and that she might be able to stop him, but the answer is in the Illuminati's secret arhives underneath the old block of the academy.
Once you go there, you will have to find the Illuminati vault.Show Spoilers Tier 11: Search the Archives Beaumont already got what he needed, but it should still be there, so you need to find it.Show Spoilers Tier 12: Find someone in the Blue Mountain who can tell you about the mines While searching the archives, you will find this as a hint for the next part of the story quest.Show SpoilersOnce you find Franklin's hidden study, interact with his strong box. Small side note: turn on the lamps in the hidden study and inspect the side wall for some cool lore and overall creepiness.Opening the lockbox will give you a glimpse at Franklin's notes.The notes will direct you to the Blue Ridge Mine.
Turn around and interact with the misplaced book to open the secret panel again and continue on your way.Tier 13: Go to the Blue Ridge Mine Once you enter the mine, hang a right and avoid the red glyphs on the floor, they root you for a moment and apply a DoT that will take off about 80% of your health. Also, don't engage the large golems as they have about 100k HP and will one shot you.Red is never good.Go straight to the elevator and interact with it. You'll be taken to the deep shaft. From here, go forward and take your first right. Throughout this section you'll encounter some shades, they're no big deal though, try to avoid them if you'd like, otherwise just kill as you go. You'll come to a chasm, from there jump down and pick up the miner's hat beside the corpse. Follow the path until you reach the undulating mass pictured below and then hang a left.Take your first right, and at about this time your helmet will cut out.
You'll find some flares in a minute, so do your best to navigate until then. Keep going straight until you see that you can take a left. Go down this path until you encounter another corpse that has a flare gun lying beside it. Now you have an unlimited use flare gun that serves two purposes: 1) lights your way, 2) stuns the shades located in this area.
Take the path to the left and continue exploring the deep shaft.From here you'll encounter a shade. Kill it then continue along the wall to your left. At the fork, take the right side. Continue forward, hugging the left wall.
Kill the shade and walk into the next cavern. To your right you'll see the outline of a Hound of Corruption, drop a flare on it and kill it, then interact with the roots behind it.Follow the path you just opened to watch a cinematic with our old friend Beaumont. Turns out we were the key to opening the gate to some awesome power Beaumont wanted. After being overcome by some filth, you'll be transported to the outskirts of the mine and see another cutscene, this time featuring and her daughter.Tier 14: Speak with Old Joseph Apparently the Wabanaki may be able to help, but since Ami is no longer speaking to her grandfather, you need to smooth things over.
Type /reset to die and then resurrect near the trailer park.Tier 15: Activate the wards in Kingsmouth Town Old Joseph explains the history of the tribe and the incident at the mine. This caused a rift in the tribe and the wards which protected were weakened.
In order to combat whatever is scheming, the wards must be restored.Head to the zone and follow the quest marker to the ward and activate it. You will then have to defend it through a few waves of enemies. Luckily you'll have some friends to help you out.Next up is the ward in the Savage Coast, same deal: head to the marker, defend it. Drivers de targeta k8m800-m7a.
Repeat the same process in to continue to the next tier.Tier 16: Go to the Wabanaki holy site After activating all the wards, head to the Wabanaki holy site, atop the nearby mountain. If you've been there already you can just type /reset to resurrect there and make things a little bit quicker.Once inside the Well of Our Forefathers continue down the path for a cinematic. The Wabanaki and their ancestors grant you power in order to fight Beaumont, so head back to the deep shaft in the Blue Mountain Mine.Tier 17: Go to the deep shaft Once you're in the deep shaft, continue forward. You should still have your flare gun, so use it to light the way. Run through the first cavern, and when you reach the second take a right towards the greenish-blue glow. Sometimes jumping down glitches in the game, if this happens either contact a GM or just zone out and zone back in. Keep going straight and you'll be back at the Gaia Seal and Beaumont.
As you approach him, you'll begin glowing. This means your buff is working and you'll be able to go toe-to-toe with Beaumont in a fight. Approach him and begin attacking.Beaumont has a few tricks up his sleeve, but if you deal with his mechanics, this fight should be a breeze.
He'll begin the fight by attacking you from range and summoning clones of himself. The clones cast an AoE spell that grows in radius with each pulse. They are rather weak, though, so kill them quickly before the cast radius gets too large.
After chipping away enough of his HP, Beaumont will summon two Hounds of Corruption. These are a little more robust then the clones, but still need to be burned down. Meanwhile Beaumont will start peppering the area with random AoE spells; it goes without saying, avoid them. Once the hounds are dead, Beaumont will charge you and attack from melee range and summon more clones.
Burn the clones down then turn back to Beaumont who should be summoning two more hounds. You can choose to kill the hounds at this point, or you can just ignore them and finish Beaumont off.Once he's dead, you'll be treated to a cinematic showing you walk up to the sword and be teleported away. The scene will cut back to Beaumont on the floor and crawling towards the sword. His blonde companion from earlier, will show up and give a small speech about how he doesn't know who he's dealing with, and in the process reveals herself as the next big bad.Tier 18: Find a way out of the ice caves You'll now find yourself in an icy cavern that you have to escape. Before you go, you can interact with the notes scattered about for some interesting lore that reveals you are at the mythical Shambala. Follow the path laid out for you toward the large door, you'll see apparitions materialize in front of you and be beckoned forward. There's some key story stuff going on while you walk through the cave, so make sure to pay attention.
Tier 4 Diesel Engines
Once you reach the end you'll have to make a decision, either accept the gift or jump off the edge. You'll then be teleported back to Blue Mountain and this quest line will be over.Video Guides Click on the play button to watch the video guide for that particular tier.TierDescriptionVideo011121314.