Mgso (morrowind Graphics And Sounds Overhaul)

 admin  
Mgso (morrowind Graphics And Sounds Overhaul) 3,7/5 6449 votes

False Positives for Morrowind Graphics and Sound Overhaul (MGSO) tools (And Fallout 3) Collapse.

Landscape

  1. Mgso Morrowind Graphics And Sounds Overhaul

Hi there and welcome!Yes, the mod should be compatible except for a few things: The Morrowind Code Patch (MCP) and Morrowind Graphics Extender (MGE). Those are third party.exe-files that are modifying how Morrowind runs. Since OpenMW is a totally different engine with a totally different.exe file, you can't run these with OpenMW.So basically: Yes, you can use the sounds, textures and 3d models from MGSO, but not the distant land, shadows and light effects provided by MGE, nor the bug fixes and features provided by MCP. The bug fixes by MCP are on the other hand unneccessary with OpenMW since the bugs aren't there from the start.Oh, and don't mind my signature. @Whimby: That sounds like the fake bump-mapping vs. Real bump mapping problem I've been hearing about (some mods did some clever/hacky things to get an effect like bump-mapping, but that relied on irregular properties of the original engine, so doesn't work here), although I'd need to see a screenshot to know for sure.@: Isn't the Distant Land something OpenMW also can do when you set in settings.cfg?

Or does MGE do something fancier than we do? (Note: my file also has a section labeled 'Viewing distance' as well as an option, but said section isn't on the wiki. New thing or discontinued thing?).

Mgso (morrowind Graphics And Sounds Overhaul)

Whimby wrote:I've been trying to get MGSO to work with openmw, however the rocks in the game are all reflective and shiny, it's a weird problem.As Nivim said, it's because of the fake bump-mapping. It was a hackish way of doing it before, but it is a poor way of doing it when you can do it the real way. Those old techniques don't work anymore, and, IMO, if scrawl would be re-implementing that 'feature', then it would only result in people releasing new mods using this bad way of making bump maps. Nivim wrote:@: Isn't the Distant Land something OpenMW also can do when you set in settings.cfg? Or does MGE do something fancier than we do? (Note: my file also has a section labeled 'Viewing distance' as well as an option, but said section isn't on the wiki.

New thing or discontinued thing?)In the Ogre-version, there was an early distant land implementation that indeed was turned on by modifying settings.cfg. I'm pretty sure that the distant land feature is not re-implemented yet, but there might be so that you can modify view distance and the number of loaded cells, I don't know.

If that's the case, it will probably result in poor performance until real distant land gets reimplemented. But scrawl needs to confirm this. Hi, these are great tips.

Mgso Morrowind Graphics And Sounds Overhaul

I managed to extract the Data.exe file and add the mod as described in the wiki. Extracting the files gave me a number of mods I can disable or enable under Data Files in the OpenMW launcher.The results were a little disappointing. I also get the 'shiny rocks' error, but otherwise cannot really tell the difference apart from a 25% drop in FPS (which is abysmal already on my system: from 20 to 15 fps outside on an i3 3.3Ghz with 8GB and a 2GB Nvidia GT 730 at 1680x1050).

Notably, I had thought there would be grass and fancy tropical trees and better faces on NPCs, but that did not seem to be the case. Checking the Data Files folder I could not see the 'Grass' or 'Better faces' or any 'trees' mod (I mean the.esm files) either.I love the idea of the openMW engine, so it would be really cool to run it with the best of the graphical updates to MW as well!

The Morrowind Overhaul modding project has released its Sounds & Graphics 3.0 update for 3: Morrowind, assembling enhancements for Bethesda Game Studios' 2002 role-playing game.' Basically MO is a 'compilation' of the best mods out there, packed together with care for detail and user-friendliness,' according to an explanation on. 'In fact you will be able to install hundreds of beautiful mods at once, with a simple installer designed by us with simplicity in mind.' Last week, Polygon reported on the, which is working to port Morrowind into the Skyrim engine.Check out the trailer below to see the Sounds & Graphics 3.0's enhancements in motion. You can find links to download the mod.

   Coments are closed