Mount And Blade Ransom Nobles
Well, I though that I'd like to do a let's play, and Mount And Blade is probably the best game I own for that. So, even through there are a couple other let's plays for this game out there, I'm going to try it, though using the native expansion module.Right now, here's what choices you have.1) Gendera. Female2) Fathera)Impoverished nobleb)Traveling merchantc)Veteran Warriord)Huntere)Steppe Nomadf)Thief3)Early Lifea)page at a nobleman's courtb)Craftsman Apprenticec)Shop Assistantd)Street Urchine)Steppe Child4)Young Adulta)a squireb)Troubadourc)university studentd)goods peddlere)smithf)game poacher5)Reason for Adventuringa)Personal Revengeb)Loss of a Loved onec)Wanderlustd)Forced out of your homee)money and power6)Difficultya)Save anytimeb)Only Save or quitAlso, some other questions;1) What country should I attempt to join:a)Nordsb)Rhodoksc)Khergitsd)Vaegirse)Swadiansf)Noneg)Any of the Above. It improves the swing speed by a significant amount and increases the accuracy of bows. It also helps with the random component of your swing.
If you repeatably hit a stationary person like the ones in zendar you will notice a change in the damage that you do.As far as voting goes I am indifferent to your background and you should play what ever style you are most comfortable with. In native expansion I think bows are more deadly but less accurate so you need to loot an ivory bow as soon possible if you are going that route. Also I would like to see you iron man a game and with that in mind I think that you will need to join a kingdom for a while just to make some lords sympathetic to your cause so you can bribe them when you are creating your own kingdom. I'm not sure if they changed the mechanic in Native Expansion, but unlike Warband, couching your lance in Native is an uber tactic against many enemies. I don't think any backgrounds grant you a lance, but some Deserters (especially Rhodock) should carry them and you can get some on the cheap. Grab a warhorse as soon as you can, upgrade to a charger when you can afford, and watch yourself plough through infantry like a monster.
If you can get a long polearm (light lances work pretty well, since they're also fast) then not only can you devastate anything riding towards you, but also keep your distance in a cavalry chase while stabbing the enemy's face in the face.However, you'll not be getting to do any of that: I vote that you bring up your Throwing skill and use exclusively those weapons!Edit: Either the starting short spear really sucks, or I just can't aim on the laptop, or maybe they did nerf it, but either way, couching isn't as great as it was in Native so far. Then I got swarmed by 60 bandits. I'm not sure if they changed the mechanic in Native Expansion, but unlike Warband, couching your lance in Native is an uber tactic against many enemies. I don't think any backgrounds grant you a lance, but some Deserters (especially Rhodock) should carry them and you can get some on the cheap.
Grab a warhorse as soon as you can, upgrade to a charger when you can afford, and watch yourself plough through infantry like a monster. If you can get a long polearm (light lances work pretty well, since they're also fast) then not only can you devastate anything riding towards you, but also keep your distance in a cavalry chase while stabbing the enemy's face in the face.However, you'll not be getting to do any of that: I vote that you bring up your Throwing skill and use exclusively those weapons!Edit: Either the starting short spear really sucks, or I just can't aim on the laptop, or maybe they did nerf it, but either way, couching isn't as great as it was in Native so far.
Then I got swarmed by 60 bandits.Trader background (Or merchant?) gets you a staff that could be used as a short lance. However you should quickly get a jousting lance, they're quite cheap. I'm not sure if they changed the mechanic in Native Expansion, but unlike Warband, couching your lance in Native is an uber tactic against many enemies. I don't think any backgrounds grant you a lance, but some Deserters (especially Rhodock) should carry them and you can get some on the cheap. Grab a warhorse as soon as you can, upgrade to a charger when you can afford, and watch yourself plough through infantry like a monster. If you can get a long polearm (light lances work pretty well, since they're also fast) then not only can you devastate anything riding towards you, but also keep your distance in a cavalry chase while stabbing the enemy's face in the face.However, you'll not be getting to do any of that: I vote that you bring up your Throwing skill and use exclusively those weapons!Edit: Either the starting short spear really sucks, or I just can't aim on the laptop, or maybe they did nerf it, but either way, couching isn't as great as it was in Native so far.
Then I got swarmed by 60 bandits.Yep, getting a staff is pretty easy to do, and as a bonus gives you prisoners! Also, I don't think they've nerfed lances in the expansion, but the damage from your horse charging into them seems to have been increased. As long as you avoid those pesky set spears, it's good fun to just rid through groups of enemy knocking them flying - and after about three passes you can be racking up the prisoners. Well, everyone, here it goes.Ah, my Tale of Woe. On the plus side, I didn't turn out like some self righteous wimp. Instead, I know the real meaning in life; Money and power.
- Native Expansion in a nutshell is just that - an extension of the original game, Mount & Blade (and now Warband). Whereas many other mods strive to differentiate themselves by radically changing the game or its mechanics, NE is an attempt to take the same awesome gameplay experience which makes M&B so fun and put it on steroids, by adding missing features, fixing native bugs and extending.
- Awesome / Mount & Blade. It starts overruling the nobles' fondness for attacking a smaller force, because they know they're nothing but ransom material on your way to to the next war. Advertisement: There is something absolutely exhilarating about leading a huge cavalry charge. The thunder of hooves and the rush of baring down on your.
Game: Mount & Blade Warband. When logged in. He can now buy prisoners just like ransom brokers, ransom companions, vassals or even friendly lords (10 or more relation) of factions you don't have major issues with (minimum -5 relation). Added suffixes to mercenary companion's names with their profession (nobles are unaffected).
Well, better move on to my stats. Probably going to be some scrawny newbie.or not.
Don't remember starting at level 2, but it might just be the standard for the module. The Stat Array is nice.This is what my final distribution looks like.
Put a point in Agility and Charisma to raise each to 15, and then put the rest in Intelligence. Skill points are yummy.I put the skill points into Trade, Surgery, First Aid, trainer, and Power Throw. I've never used Trowing weapons( except in some tournaments.), so this will be new. Also, I put all the proficiency points into throwing.And this is what I look like and the gear that I'm starting with. Some decent, but not exceptional stuff.
Except for the Gold bar.And here's my starting position. The first image is zoomed in so you have a bit better idea where exactly I am. For those unfamilar with Mount And Blade, I'm in Rhodoks(the factions are all a bit different from standard, but it's easily recognizable what's what).
They specialize in infantry, especially spearman, and archers, especially crossbowman. In fact, they eventuially get the only gunpowder unit in the game. They also have some light calvary, best used either to cut down light units so your infantry can get them, or to hit enemy troops when they're bogged down in you infantry.To the south/west(there is a compass in the picture, but in this case I mean to the right) is the Khergits. Also known as the most annoying faction in the game, because their entire army is made up of light calvary or horse archers, and the difference can be hard to tell sometimes.
This means that it takes ages to defeat their armies, and that even in sieges they aren't horrible due to the sheer number of arrows/javelins that they can put out. Also, they have the most powerful neutral army of any area.
All areas have Mercenary Warbands(a couple light calvary, with most of their force consisting of a mix of medium infantry, archers, and crossbow man), and coastal areas also get Sea Raiders(medium infantry, almost all of which have some form of thrown weapon). This is in addition to the looters, bandits, and deserters from armies. But the Khergits get Steppe Bandits. These guys have high speeds, and while they're run from really large forces, they tend to all run to the same place, and then charge you. In battle, they're all horse archers and lancers. Luckily, they're only found in this area, so if you can avoid it until you have a decent force, you'll be okay.And to the east(or up) are the Swadians.
They have reasonably heavy infantry, as well as decent archers, though they're focused more on the longbow/sword side of things. They also have the best heavy calvary in the game, but more on that later.There are two more factions, but we can't see them right now, and so I'll get to them later.More in regards to the Native expansion;First off, each nation gets a new type of unit to recruit from cities; nobles. They're always calvary, and they're better than normal units, though highly upgraded normal units are better than new nobles.
Swandians get heavy calvary(Pages, up to Master Crusaders or Counts, though I'm not quite clear on the differences between the two), Nords get heavy but excruitiatingly slow calvary(seriously, speed 25?), Khergits get Horse archers(never actually gone and recruited any), Vagirs get decent heavy calvary(again, never used them), and Rhodoks gets nice light calvary.Additionally, there are several optional systems I can use in this expansion. Right now, I've turned the Black Knight Invasion off(essentially, massive armies made up of the strongest units in the game attack. Besides off, the highest the timer goes is 200 days, and I've never found that to be enough time yet. It can always be turned back on by setting to to immediately, though, so if I need to it's there).
I'm not sure what the road system is, but at the moments it's one. It warns about slowing down the game, but if that happens I'll turn it off. I'm using the Native Expansion looting system.
Not sure what it does, but I figure that I'll use the one that comes with the module. The Shield bash and spearwall system are both on. I personally have never been able to use either as a player character, but I've at least seen the latter used by the computer, and I have no problem with it. I'm allowing lords to both demand fiefs from me and to rebel, as well as allowing population centers to rebel. Again, never had a chance to use these, but they seem neat. Also, I'm keeping companion personality clashes.
Seems realistic.Finally, I've turned the permanent wound system off. I've just never found it to help the game be fun. Make it more difficult, yes, but in a way that simply makes it a chore to play.
Not a good idea in a Let's play.Finally, my the last thing my character needs is a Name. So please, give me suggestions, and I'll pick one that I like.
First IC post:Journal Entry.My name is Hanak Redfist, son of Nemo Redfist. My father was a warrior for the Khan, but age and wounds took their toll, and he died while I was young, but not before teaching me a valuable lesson. Love and Honor may be all powerful in the bard's tales, but here and now Gold and Steel rule.I left the Khans service as soon as possible, knowing that hidden in it's ranks I would have no chance to prove myself, not without blood ties to bring notice.
Mount And Blade Ransom Nobles Online
So I struck out on my own, at least at first, before falling in with a mercenary unit, the Golden Company. But all too soon that came to an end, with them slaughtered, by the Vagiers, and the survivors scattered. Luckily, I found myself near the pay chest, and liberated a bit of gold before cutting my way out. Now I'm safe, having lost the pursuit long ago. But I've also lost any sign of my comrads. Always did want to strike out on my own, though. I'm near Jelkala, so I might as well sell some of my junk to fill my coffers.
Then head over to the Khan's land and recruit some tribesman from villages. There's always some part-time bandits looking to join a crew. This is Jelkala, capital of Rhodock. Later on in the game you can siege places like this, but it's a bit early in the game for that, as you can see by looking at the garrison in place. Right now, it's primarily where you sell loot and visit taverns for various reasons. Oh, and areas/tournaments.This is a tavern.
Every city's taverns looks different, but all of them can have the same things. This is where you can ransom non-noble prisoners(if there's a ransom broker or the slave trader), buy books(book merchant), hire mercenaries(depending on what's available), get companions(named characters who you can equip and level as you like), and sometimes even find quests. You pretty much always want to stop here when you visit a city.This is a mercenary. You can recruit them in the taverns, though it's generally a better idea to start with normal recruits and raise them up naturally. Mercenaries tend to be expensive and less effective, at least in my experience.
Still, if you need some quick swords.And this is the shop. The shops are divided by what the sell(arms/shields, Armor, horses, and goods(trade stuff and food).Ah the arena. You can practice fighting, though the prize isn't worth much.
What's more useful are the tournaments, which can allow one to earn truly enormous sums of money. There's also the option to stage a fight between some of your men, though I haven't used it all that much, and I'm not quite sure what it's good for.Getting into Jelkala is easy. The guards obviously aren't worried about what one man can do, especially one with a broken sword, and soon enough I'm walking through city streets.
First stop is the tavern; smoked fish is all well and good, but I could use a real meal, and there might be some rumors, too. Not much interesting there. Sure, theres a couple mercenaries, but they're a high priced group. The only other interesting person is a ransom broker, but I lack prisoners, so we don't have much to talk about.What's more interesting are the shops. There's a pretty good selection, though there are some oddities. For instance, going by the weapon-smith, I almost tripped over my own feet. He was trying to sell a weapon, but it wasn't a newly made one.
Hell, it wasn't a slightly used one. It was a broken sword, and the merchant was making some fuss about how balanced and speedy it was.
Sometimes, I think the Swandians are right, Jelkalans are crazy.Well, before leaving I stopped by the arena, as I heard some fighting going on, but it clearly wasn't a tournament. The Arena master confirmed my suspicions, and explained that the merchants regularly scheduled a melee, with cash prizes. Having nothing to loose, I join in, and do rather well before being knocked out. Mercenary Warbands.My first Minions.
They're practically useless right now, but with training they'll become powerful indeed.This picture shows the next city I'm stopping at, as well as those steppe bandits I was talking about. Right now I have a speed of 7.2 compared to their 6.4, but that's largely because smaller groups move faster than big ones.
I do manage to avoid these guys, though.A ransom Broker. Very useful once you start taking prisoners. We'll be dealing alot with him.Deshavi has the good luck to be my first companion. Unlike the faceless mass of normal troops, companions have names and personalities. This means that if you do things that they don't like, or are involved with people they don't like, then they have a chance of leaving. On the plus side, they can be leveled up by your character, and thus can take some party skills, leaving your points free for the important stuff.Deshavi herself comes with decent tracking, spotting, and pathfinding(increase more speed) skills.
Tracking allows you to see tracks, and at higher levels gives information about them as well.Another merchant, and now I get my first thrown weapon.After leaving Jelkala, I head toward the Khanate, avoiding mercenary groups turned to banditry, and stop by several towns in order to recruit some followers before stopping in a city. There, in the tavern, I find a new companion. Young girl, with a hard face and sob story to match. But raise a man from nothing to something, and they're yours. Plus, someone like that won't be squeamish. A definite advantage for people in my line of work.
Normally I wouldn't fight Mercenary Bands yet, but with 200 vs 30, who can resist? A very good way to get easy loot and prisoners.I'm knocked out, but we are victorious. Did loose some men, unfortunately.Peasant Women. They're pretty crappy, but eventually the will become Lady Knights, which are some of the best calvary in the game.Leaving the Khanate, my growing party comes across the begining of a conflict between some mercenaries and a Swandian Lord's army. I offer my assistance to the Lord.
He looks skeptical, not that I blame him, but I guess he decided that more bodies can hardly hurt. I can't remember the last part of the battle, but I do remember a pain to the back of my head. We won, and the lord didn't even stay to collect loot or prisoners. We even managed to rescue a peasant woman. Some more possible companions. At this point I'm only really thinking of getting the last guy, but we'll see.Also, Ransom Broker;In general, the better the unit the more it's worth, though Bandits are better priced than most. If you go to the slave trader, they're all worth 100.We left, avoiding other battles while our wounded healed, recruiting as we went, adding some more Khanate, but also Swandians and Vaegirs.
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Eventually, we came to another town. Stopping by the tavern, I found a ransom broker, and quickly sold off my catch. Also, I found some other interesting characters waiting around, including a somewhat unwelcome surprise. Someone else from the Golden Company survived. The pain-in-the-arse trainer, who of course could have prevented the whole tragedy had he been in charge. None of the others seemed interesting, though the down on his luck merchant might be useful.
Using my standard tactic against ragged bandits of having my men hold back and then riding around them in circles, firing ranged weapons into their midst. Does some damage, but more importantly it improves my ranged skill, which comes in handy when I'm fighting against threatening foes.I'm knocked unconscious again, but still my forces triumph.I manage to rescue some good units. I have to wonder how they managed to get taken, but they're welcome additions to my army.You're occasionally ambushed by bandits when you visit a town or city. They aren't too tough, but if you're not careful they can gang up on you.Interesting story.
Also, there's a character in the game called Aragorn, but he's the doctor.And here's a very idealistic man.We continue to ride the countryside, meeting some bandit groups and crushing them. Eventually I return to the towns in order to sell loot, and possibly prisoners. While entering the city, however, some bandits decide to jump me. I'm not sure why, expecially since it was clear that I was armed and armored, but I won't complain much. Their money went into my pocket as I continued on to the tavern. There I found two odities. First, a truly idealist man, carrying on about how his steed thunders across the land, and his poetry is divine.
Useless sods.Much odder was the second man. He looked normal enough, and seemed to know his way around a battlefield, but when I approached him, he told the most outlandish story. Pity that such a fighter lost his mind, but it happens.
Another battle, this time to get the prisoner. Also, my first successful couched lance charge. It can be a bit hard to read, but I think it's 133. Keep in mind that the average character has 40 hp, and the 'tanks' have 70. These things are bad news.Unfortunately, attacking villagers has a big impact on your relations. I try and sneak into town, and instead the guard catches me! Or at least, they try to.
I win, but with about 2hp left(picture didn't come through). Still, I'm up a level, and I'll let you decide where I put the points.
Here's what my character looks like so far for comparison.Leaving the town, I see a laughable sight. Some villagers are leading what looks to be a swandian Crusader. How they captured him I'll never know, but such opprutunities are too good to pass up. We rid them down, and the crusader agrees to join us, but someone must have survived and reported what happened, as when I approach the next Vaegir city, the guards are checking for a group like mine. I try and sneak in, but they catch me, and I'm forced to defend myself.
I barely manage to beat them, but they fall, and I quickly make for the tavern.